
Systems are gaining popularity at a rapid pace. We mostly use it for shading, in other words, create materials. Systems are used extensively in computer graphics and game making. But that shouldn’t scare you, you can still do very much even if you don’t feel confident in those subjects. It's good to understand basic logic and math when you dive in. Especially in 3D art, visual effects and the game industry. The reason being, to raise your awareness to what nodes are and how widely used they are. Let’s start by taking a bird’s eye view on nodes. The goal is that when you have read and understood this article, you will have a pretty deep understanding of how Blender nodes work under the hood, and also be able to create a large number of materials with just a handful of nodes. I aim to combine important details with a basic workflow using image textures.


